HOME STORE |
|
What is Fire on the Suns? The core game is a strategic space empire war game created by Greg
Ellis. Like all 4X games, FOTS has exploration, expansion, exploitation, and
extermination. What sets it apart from most computer games is that it is
really an 'old school' play by e-mail game with each game session controlled
by a game master. Keeping the humans in the loop is what makes FOTS such a dynamic game.
Diplomacy, black ops, and wildcard technologies are just part of the tools
available for the player. While there are literally thousands of technologies
that a player can develop, they can just as easily devise their own research
programs. To help organize and contain all the data that a large space empire can
generate, FOTS uses Excel spread sheets to package orders and turn results.
The GM has a suite of macros and utilities to manage R&D, economics,
survey missions, and combat. Fire on the Suns is more than just a free PBEM game. The FOTS universe
includes technology source books, tactical combat games, and there are even
FOTS novels in development by Greg Ellis. Without players, there would be no games, no community, and no
innovation. Fire on the Suns is a living game system and has evolved in part
due to the players’ imagination, creativity, and volunteer efforts. Even the
abusive players have had their part in shaping the FOTS universe (not that
abuse is encouraged, but when it does happen we can close loopholes or
establish policies to make things better). Playing FOTS via e-mail is as free as we can make it. The core rules
are free, you can download free tools to handle Excels files, memberships to
the various Yahoo mailing lists we use are free, and Greg usually has one or
more open games going on at any time. Free has its limits, we obviously can
not pay your ISP or connectivity bills. But if you have made it this far, you
probably have that covered. There's a fairly standard checklist for playing in a FOTS game. 1. Join the FOTSCOM-L mailing
list at http://groups.yahoo.com/group/fotscom-l/.
This is where you can get files, ask questions, get the latest game news,
etc. 2. Download and browse through the rules. Not all sections are
essential, but checking out everything will give you a feel for the whole
game system and what it is capable of. Even veteran players (including Greg)
read up on how the various utilities work such as the FOTS You can get a head start and review the ruleshere. 3. Send a request to join a game. Greg Ellis is the FOTSCOM-L moderator
and can tell you what games are open or forming (he also runs half a dozen or
more other FOTS-based forums). There are almost always several flavors of
games available. A FOTS standard game is based on the FOTS universe and the
races that inhabit it. FOTS 101 games are usually standard games but they can
also be learning sessions for GMs or players trying out new ideas. Every now
and then special games will open such as FOTS A Sea of Stars, where players
begin with a single planet rather than an empire, or a themed game such as
FOTS Starfire, or fan-based games based on such
games as Star Fleet Battles (FOTS SFB) or Babylon 5 (FOTS B5), the Sci Fi Channel series Battlestar Galactica (FOTS Galactica), and/or even specialty games aimed at specific
genres such as FOTS Carrier War (FTL fighters, etc.). 4. Once you have been given a slot, you will be handed a standard setup
or be asked to design a race. All race designs must be approved by the GM.
After that, turn zero is your pre-build phase where you can customize your
infrastructure, unit designs, and fleets. 5. After that, turns are a matter of sending in your orders and waiting
for the turn results to come back. Of course, while the GM is processing
everyone's turns, players are free to engage in diplomacy, forge alliances,
and create trade agreements (remember to CC the GM on all message traffic, if
he or she does not have a copy of the message, it is not official). A player's responsibility to the game mainly involves being timely on
submitting orders. The GM always sets a due date for them usually a week or
two after the results are sent out. Turning in your empires’ orders late is
frowned upon and the in-game penalties can be pretty harsh. There really isn’t an issue of
player-cheating since the game is human-moderated and the GM has the option
of outlawing anything a player might do in a turn. Since the GM and the FOTS
core members are very accessible, feel free to ask if you have a rules
question or need help with a topic. While FOTS is essentially a wargame, it has a
lot in common with role-playing games due to its open-ended nature and the
use of a gamemaster. Political intrigue, horrible
threats (HTs), genocidal machines, ancient
cultures, and warmongering neighbors are all part of the Fire On The Suns
universe. Like many role-playing games, being a Game Master (GM) is a big job. It
requires in-depth knowledge of the game systems and tools, the ability to
fairly use the non-player races under your control, and time to process
orders and resolve battles. But, you're not alone. Greg Ellis and the other
FOTS core members can answer questions and provide suggests on how to run a
campaign. While anyone can download the Core Manual (CM) and play for free, there
is some expense to being a GM. The FOTS CD is pretty much a required product
and contains the race setups and utilities that make running FOTS manageable.
Check out the FOTS-CD link for more information and how to order it. Being a GM requires a bit of creativity. There are news reports,
rumors, and misinformation to spin. Space is littered with ancient booby
traps, alien cultures, warring neighbors, and bizarre life forms just waiting
to take a bite out of the players. Some results from the map generation
software are left deliberately vague so that the GM can put their touch on
the discovery. No FOTS campaign is written in stone. While the basics are set
up for you to use, you have to power to create or abolish technologies,
establish house rules, and tweak the universe in general to your desires. For example, in the FOTS Starfire campaign,
warp drives do not exist – all starships are sublight
vessels. Ships may, however, travel instantaneously between star systems
using a system of “warp points” tht are detectable
using survey equipment and long-range scanning systems. Ships travel between
warp points using sublight drives and that can take
days and even weeks depending upon the power of a races’ drive system. This
is a pretty radical change involving new technologies, new ship designs, and
changes to the mapping and movement requirements – but FOTS is very flexible
and the changes are essential to the original Starfire
story and feel. This flexibility gives the GM the ability to tell a story as well as
run a large space empire war game. Some GMs like to create powerful hostile
forces bent on chaos and conquest. These 'horrible threats' (HTs) can take many forms and serve as a focal point to
rally players or drive them to the brink of war. Given the required investments in time and money, not everyone is cut
out to be a GM. But, it can be a lot of fun as you set events in motion and watch
them take on a life of their own. It is strongly suggested that you play in a
FOTS game before you try your hand at running a campaign. If there is a FOTS
101 game running, talk to the GM and ask if you can lend a hand in running
battles, setting up fleet files, or perhaps writing up a news story about
some in-game event. |
|
Fire
On The Suns: Tactical Command, Fire On The Suns: Fleet Strike,Fire On
The Suns:
RealSpace
,
and
Fire On The
Suns: A Blaze Of Glory
are Copyright ©
2001-2008 Greg Ellis.
Fire On The Suns: New Technology, Volume I, Fire On
The Suns: New Technology, Volume II, Fire On The Suns: New Technology,
Volume III, Fire On The Suns: New Technology, Volume IV, Fire On The Suns:
New Technology Volume V, Fire On The Suns: New Technology Volume VI,
Fire On The Suns: Colony Development, Fire On The Suns:Psionics, Fire On The Suns: Ground
Pounders, Fire On The Suns:
Horrible Threats, Fire On The Suns: Monsters & Mysteries,
and
Fire On The
Suns: Biotechnology
are Copyright © 2001- 2008 by Jeff Engel and
Greg Ellis.
Fire
On The
Suns: A Galaxy Ablaze
is Copyright © 2001-2008 by Chris
L’Etoile
All Rights Reserved. No material on this website may be reproduced in any fashion without the prior written permission of Greg Ellis or their respective owners. |
|
|